Category Archives: Coding

Measuring GNOME Shell Performance

One of the big goals of the GNOME 3 Shell is to use animation and visual effects for positive good. An animation explains to the user what the connection is between point A and point B. For this to work, the animation has to be smooth – it can’t be a jerky sequence of disconnected […]

GNOME Shell 2.28.0 – A Preview

Going from releasing GNOME 2.27.x unstable releases of GNOME Shell to GNOME 2.29.x unstable releases of GNOME Shell naturally involves crossing 2.28 in the middle, so we thought we’d take the opportunity to make a set of tarballs that are little more stable than the typical Friday snapshots. A good place for people to try […]

Splinter – patch review for Bugzilla

OK, time to make good on my promise to write about Splinter some more and show it off. The basic idea of Splinter (hinted at in my last post) is that instead of doing patch review as a completely new system and building all the infrastructure from scratch, it should be possible to do the […]

Review Board vs. git-bz

I’ve recently been spending some time working on a light-weight web-based patch review tool, called Splinter, to go along with Bugzilla. I’m not quite ready to reveal it to the world, but I wanted to deal in advance with a question that is certainly going to come up – why not use Review Board? This […]

git bz push

A while ago I blogged about my git-bz tool for Git and Bugzilla integration. If you recall, the original idea was: git bz attach HEAD But that left a gap – once you were happy with the patch, how did you close the bug? You had to go back to your web brower, and […]