Category Archives: Coding

GNOME Shell 2.28.0 – A Preview

Going from releasing GNOME 2.27.x unstable releases of GNOME Shell to GNOME 2.29.x unstable releases of GNOME Shell naturally involves crossing 2.28 in the middle, so we thought we’d take the opportunity to make a set of tarballs that are little more stable than the typical Friday snapshots. A good place for people to try [...]

Splinter – patch review for Bugzilla

OK, time to make good on my promise to write about Splinter some more and show it off. The basic idea of Splinter (hinted at in my last post) is that instead of doing patch review as a completely new system and building all the infrastructure from scratch, it should be possible to do the [...]

Review Board vs. git-bz

I’ve recently been spending some time working on a light-weight web-based patch review tool, called Splinter, to go along with Bugzilla. I’m not quite ready to reveal it to the world, but I wanted to deal in advance with a question that is certainly going to come up – why not use Review Board? This [...]

git bz push

A while ago I blogged about my git-bz tool for Git and Bugzilla integration. If you recall, the original idea was:
git bz attach http://bugzilla.example.com/show_bug.cgi?id=43215 HEAD
But that left a gap – once you were happy with the patch, how did you close the bug? You had to go back to your web brower, and twiddle [...]

Hacking local defaults into GConf

It’s very useful to create a limited JHBuild moduleset that builds just a tiny portion of GNOME. We do this for GNOME Shell and it allows people to get GNOME Shell running in just a few minutes without debugging build problems in a gigantic pile of modules. However a persistent problem with doing this is [...]