Author Archives: Owen

Benchmarking compositor performance

Recently Phoronix did an article about performance under different compositing and non-compositing window managers. GNOME Shell didn’t do that well, so lots of people pointed it out to me. Clearly there was a lot of work put into making measurements for the article, but what is measured is a wide range of 3D fullscreen games […]

What does the user see?

As a long-time GNOME module maintainer and as a team lead within Red Hat, I often get people coming to me for advice about some technical issue or another. And no matter the issue, there’s one question that I’ll almost always end up asking at some point: “what does the user see?” Code, APIs, protocols […]

Setting Goals for GNOME

Often in GNOME, we think of goal setting is something that we can leave up to the board, or up to the marketing team. An appearance of direction that we layer on top of the what we are really working on. This is obviously backwards … everybody in GNOME should consider the goals of GNOME […]

GNOME Shell GUADEC wrap-up

Unless you’ve been hiding under a rock, if you are a GNOME contributor, you probably know the big news from GUADEC: we decided to push GNOME 3 back another six months. I obviously would prefer if this wasn’t necessary – it feels like we’ve been working on GNOME Shell for a long time now, and […]

Measuring GNOME Shell Performance

One of the big goals of the GNOME 3 Shell is to use animation and visual effects for positive good. An animation explains to the user what the connection is between point A and point B. For this to work, the animation has to be smooth – it can’t be a jerky sequence of disconnected […]

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